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    Entry at Fibonanci Level

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    • P
      Paihdt last edited by Paihdt

      Hi, I try to create EA that entry at fibonanci level, but there is no entry when the price reached that level. Someone may check my project?
      0_1634277873433_a1e715d4-d528-43b5-abb6-4ee061c93fd1-image.png

      Here is my project link https://fxdreema.com/shared/oopf8Lhzb

      l'andorrà 1 Reply Last reply Reply Quote 0
      • l'andorrà
        l'andorrà @Paihdt last edited by

        @paihdt Picking object by name doesn not work as it should. You'd better catch that fibo level via loop:

        0_1634392271597_01.png

        (English) I will try to help everyone in these fxDreema forums. But if you want to learn how to use the platform in depth or more quickly, I can help you with my introductory fxDreema course in English at https://www.theandorraninvestor.eu.

        (Català) Miraré d’ajudar tothom en aquests fòrums d’fxDreema. Tanmateix, si vols aprendre a fer servir la plataforma amb més profunditat o més de pressa, t’hi puc ajudar amb el meu curs d’introducció a fxDeema en català a https://www.theandorraninvestor.eu/ca.

        (Español) Intentaré ayudar a todo el mundo en estos foros de fxDreema. Sin embargo, si quieres aprender a usar la plataforma en profundidad o más deprisa, te puedo ayudar con mi curso de introducción a fxDreema en español en https://www.theandorraninvestor.eu/es.

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        • TipsyWisdom
          TipsyWisdom last edited by

          0_1634402179435_d6445da9-bfc2-483b-8d49-5515c8d7c7c5-image.png

          make this change of the YES / NO blocks that I did and the name will work.

          1 Reply Last reply Reply Quote 0
          • TipsyWisdom
            TipsyWisdom last edited by TipsyWisdom

            also the condition block should be seeking a price level property, not a color.

            You could also just refer to it by color as you did.

            if you want to keep the configuration you have, you could also just search for objects by name "that contains" and then just put FIBO in both spaces in that by 'name object loop' block. From there, no matter how many fibs are drawn, they will all be named FIBO#, with an increaseing # of each successive drawn fib. Then you;d have to delete each prior one, once a new one is drawn.

            plenty of ways to do it!

            1 Reply Last reply Reply Quote -1
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