Well, at this point no. Especially if we are talking about exporting generated code. Code generation, also compilation, is a CPU-intensive task. I don't want anyone to be able with the click of one button to tell the EA builder to start a job that may take who knows how much time and resources. It depends on the number of projects for sure, but there are people with 100s or 1000s of projects. Not to mention that these days probably many of you want to do that at the same time. I just don't want to open this door right now 🙂
Few days before the hack I was actually thinking how to add some limits in the number of projects and their size, to prevent possible intentional or unintentional problems. I even communicated this with one of the guys with multiple accounts (for his clients) with many many projects.
Also, I don't think anyone wants to do this really. Imagine the situation - you have 200 projects made in the past, most of which are probably almost the same or too old and useless. And you forgot which does what. But you want to quickly download them... And then someone would say "Can I import my 200 projects back at once, because I want to see how they look?" All of this is fine in a situation when you are expecting a hack to happen and the admin to lose all the projects. But this already happened, it's a little bit late 🙂