fxDreema

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    H
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    Posts made by hilavoku

    • RE: rename block ID

      I'am just working on the project 🙂

      I will copy the projet in its faulty state an post again the project ID.

      posted in Bug Reports
      H
      hilavoku
    • RE: rename block ID

      What i find suspicious is that the variable is surrounded by ' at the beginning and ' at the end ...

      ......
      FXdreema1.png

      posted in Bug Reports
      H
      hilavoku
    • RE: rename block ID

      Hi.

      I didn't 'play' with Metaeditor. I just posted the code for you to see what FXdreema compiles. I get the error message right out of FXdreema without editing the code!

      You can look at my project amcTradeManager (mt4-8677).

      I just modifed it. When you look at the tab 'on chart' and there at Block with the name 'TestBlock'. It call the block with the name 'DrawLowerBorder'.
      I named one block like 'DrawLowerBorder' but when i compile the project i get the error 'DrawLowerBorder' undeclared identifier.

      This comes right out of FXdreema...

      posted in Bug Reports
      H
      hilavoku
    • RE: rename block ID

      Funny thing. I renamed a block to ID 2222 and then FXdreema seems to internally renamed my 'DrawGui' blockID to 2224 ...

      //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
      // fxDreema block #DrawGui (Draw Upper Border <br>) //
      void block2224(int _parent_=0)
      {
      
      posted in Bug Reports
      H
      hilavoku
    • RE: rename block ID

      Hiho.

      As you can look into my projects I have no testcode for you. But here is the part of the source code which is obviously not right:

      //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
      // fxDreema block #DrawGui (Draw Upper Border <br>) //
      void block164(int _parent_=0)
      {
      	if (blockDrawGui==false || FXD_BREAK==true) {return;}
      	FXD_CURRENT_FUNCTION_ID=164;
      
      

      So the block should not be called block164 but DrawGui!? So the error i get when compiling is :

      Compilation errors
      (4398,90) : error 256: 'DrawGui' - undeclared identifier
      Result: 1 error(s), 0 warning(s)
      Time: 93 ms

      Can you help me here too? 🙂

      thanks in advance
      hila

      PS: after some test it seems FXdreema doesn't like any other then numbers as IDs or there wne't something wrong with my project

      posted in Bug Reports
      H
      hilavoku
    • RE: (on chart) object drag

      It's just the beginning. 😆
      Thanks for the hint. Now it works. Will test the rest when I got some sleep.

      Good support man!!!

      posted in Bug Reports
      H
      hilavoku
    • RE: (on chart) object drag

      Hiho.

      I have button which can be moved. When you move the button the block '(on chart) object drag' will recognice this move only when the EA is in 'Starting ..." mode.
      As soon as the EA shows 'Working' on top of the window I can move the button but the block won't react anymore to it!

      Can you help me!?

      PS: I just deleted the object and use the '(on chart) object delete' block and it also didn't recognice the deletion of the object...

      posted in Bug Reports
      H
      hilavoku
    • RE: reading Edit Field value

      Ah. Okay. I understand. Its the object description.

      Thanks for the fast feedback. I think now I have everything to start with my EA and start a new subscription. 🙂

      posted in Questions & Answers
      H
      hilavoku
    • RE: reading Edit Field value

      Okay and how do I get the value of the edit field into a variable or compare it to another value?

      Hope I haven't overlooked something!?

      posted in Questions & Answers
      H
      hilavoku
    • RE: reading Edit Field value

      Hiho.

      I haven't found it in the 'manual'.
      When I create an edit field object I don't know how to get the value of it when I the user enters a value. At that moment I wan't to check the value and set it when it is out of bounds.

      Can you help me!?

      thanks in advance

      PS: I think there should be a block within the 'Loop with objects' section like 'Check label'. Also I can't see a object attribute like 'label' when using the condition block.

      posted in Questions & Answers
      H
      hilavoku
    • RE: button state

      Thanks. That will do. It flickers a little bit but it works. FXdreema creates only one object. Good workaround.

      posted in Questions & Answers
      H
      hilavoku
    • RE: undeclared identifier

      Hi.

      I tried some and there are more/many undefined colors.

      posted in Bug Reports
      H
      hilavoku
    • RE: button state

      Hiho.

      Can you tell me how I change the state of a button? When I click on it I wan't it immediatly change its state back to what it was before.

      posted in Questions & Answers
      H
      hilavoku
    • RE: undeclared identifier

      Hi.

      When I create a simple EA only using the 'Pass' and 'Draw Button' blocks I get an ' '\clrclrOlive' undeclared identifier' error when compiling.

      Any hint?

      thanks in advance
      hila

      posted in Bug Reports
      H
      hilavoku
    • RE: using external DLL

      Cool. Will look at it tomorrow. Now I see the button block 🙂

      Thank you!

      posted in Questions & Answers
      H
      hilavoku
    • RE: using external DLL

      For a button I could use the rectangle with a sunken border. Then I only need some text to show within the button....

      posted in Questions & Answers
      H
      hilavoku
    • RE: using external DLL

      Seems I overlooked something. Can't see how to draw a button and also how to use the 'on Chart' click event.

      PS: LOL I found the on click tab :-). But still can't find the 'button' thingy

      posted in Questions & Answers
      H
      hilavoku
    • RE: using external DLL

      Sorry to bother you again.
      Is there any new functionality of using a self written DLL (without any graphical elements 🙂 ).
      It would give the EA much more possibilities. Do I have still to use the local version of fxdreema?

      posted in Questions & Answers
      H
      hilavoku
    • RE: using external DLL

      Okay. I understand. So I need to stick with the current workaround.
      Thanks for your efford âš 

      posted in Questions & Answers
      H
      hilavoku
    • RE: using external DLL

      No. I think of some interactive elements like buttons, textfields, sliders ...

      posted in Questions & Answers
      H
      hilavoku
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